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Old 05-10-2021, 09:01 PM   #43
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Join Date: Aug 2004
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Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

Originally Posted by Polydamas View Post
Edit: a fundamental aspect of Yrth is that it has not, as far as I know, ever claimed to be a rational setting (a setting which is the logical outcome of assumptions made in advance). It tries to do many different things, like allowing "my SCA buddies in fantasyland" and allowing different types of adventures and different tropes. So to make a rational version, I think you would have to work hard to choose the magic rules which allow fantasyland adventures. Reducing child mortality and allowing more towns and goods is probably helpful, cheap mage-iron or agricultural magic which allows a population of only 10% rural farmers is probably not.
The problem is easily used common magic (Low Fantasy) is incomparable with a realistic fantasyland (High Fantasy).

Unless magic is curtailed in someway (like can only be done ceremonially) is is going to FUBAR a TL3 society to the point that as far as ETL is concerned it isn't TL3 anymore.
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