Re: A bit of Advice
Thank you to all for the quick answers!
I think that I will follow the advice of letting choose the players the campaign (well without giving away too much, surprise is an important part of any adventure). I'll add few other choices too, after all I've more than a dozen plots stored away...
I'll let them make the characters (under strict supervision, of course). Pre-gen are fine, but one of the aspect I love most in Gurps is the character creation. One hundred points and up to 40 in disadvantages should be fine. Personally I think that low points characters are more challenging and rewarding to play.
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