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Old 12-01-2008, 11:27 AM   #33
benz72
 
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Join Date: Oct 2006
Location: Chagrin Falls
Default Re: New to GURPs; not sure where to start

Quote:
Originally Posted by Johnny Angel
I appreciate all the advice.

I talked to one of the guys who I normally play D&D with, and I asked what sort of games he would be interested in playing if we were to try something other than D&D. I told him that I was looking into trying a new system, but that I wasn't sure what sort of genre the group would be interested in. He expressed that adventuring into space was really the only thing he'd not be interested in, but he did mention being interested in something similar to Fallout (which is somewhat funny since Fallout was based on the GURPs system from what I understand.) So, basically, I think that so far it seems as though anything from the D&D/medieval fantasy tech level and genre to the near future is what I'm looking at. He passingly mentioned the wild west and doing something similar to the old tv show Kung Fu, so that's something that I'll keep in mind too.
Great, there are so many good scenarios here. I can think of at least a couple of different threads on this board about what if the government fell/anarchy ensues conjecture. It should provide plenty of ideas.

Quote:
Originally Posted by Johnny Angel
To clarify something that I said earlier, I'm not exactly trying to duplicate D&D within GURPs. I suppose what I meant was that there are certain things which D&D portrays differently than GURPs does. Kobolds are one readily apparent example. GURPs portrays kobolds as being some sort of short, stumpy, and mentally slow humans from what I gather. D&D portrays kobolds as being small halfling sized reptilians who may or may not have draconic ancestry (some of them claim to.) They're mainly an annoyance, but underestimating them can be deadly. Likewise, goblins seem to be portrayed much differently. I know that as a GM I'm free to build my world any way that I want, and I need not follow the preset ideals of either D&D or GURPs or any other setting, but I think that if I keep at least some similar concepts that it will be less of an adjustment for some of my friends.
Careful with this kind of thinking... GURPS does not have a standardized definition of kobolds, elves, vampires, dragons or anything else (though a lot of them are similar. SETTINGS probably have standardized templates. The game is generic, but in your setting zombies will be different from the zombies in my setting and neither of ours will necessarily be the same as some other setting. e.g. the Banestorm setting races will be familiar to you and immediately recognizable to your players for their D&D equivalents. If you were playing in Guy Gavriel Kay's Last Light of the Sun setting the elves would be very different.
Summary: race definitions are setting specific, not game specific.

Quote:
Originally Posted by Johnny Angel
One thing I'm confused about is how it's considered a disadvantage for a PC to have racial intolerance toward someone. I understand that ideally, as the DM, I'm supposed to enforce those such things, but I'd prefer that a player roleplay their character as they see fit and not be forced to have their character act a certain way simply because I say they are required to act that way. When it comes to things such as greed, bloodlust, and lecherousness I can somewhat understand, and I don't have a problem enforcing those, but I think I would feel uncomfortable telling a dwarf pc that he's not allowed to be friends with an elf pc or that he's required to react in a negative way toward elves (for an example.) When creating a race I would be sure to have information available which discusses that race's outlook on things, but I'd prefer that the player roleplay those things willingly and not be forced to do so. If the player roleplays their character differently then I would imagine they would have a reason for thinking differently than a typical member of their race.
Already been answered, but really, if you act like a bigoted butthead you should recieve reaction penalties from normal people, thus hurting your PCs chances of interacting well. NOTE: there are times and places where religeous or racial intolerance is expected, applauded or required.
"eh.. so he's a protestant, so what" didn't play well in Rome for a long time.
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