09-08-2022, 10:38 AM
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#6
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Re: GURPS Star Trek - Martial Arts Techniques
Quote:
Originally Posted by JulianLW
What does this technique do? Swing damage?
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Yes, swing damage. Mentioned in the text but I should make it more obvious.
Quote:
Originally Posted by JulianLW
Also, what's the "Gumption" perk?
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A perk I ripped off from one of the official ST RPGs, or one the many online fan-made ST variants.
Gumption *‡ (Mental, Physical, Supernatural)
Immunity to [Martial Arts Technique] † (Mental, Physical, Exotic)
Prerequisite Substitution (Exotic)
Spoiler:
You can substitute one advantage, such as Trained by a Master, for another advantage, such as Talent, Unusual Background, or Weapon Master, when determining whether you can learn a particular skill or technique.
You must specify both the prerequisite advantage substituted and the skill or technique it benefits. For example, you could substitute Trained by a Master for levels of Psionic Talent in order to learn the Pressure Points skill.
If a particular skill or technique requires multiple prerequisites, you may buy this Perk multiple times, once for each substitution. If the skill or technique requires a “chain” of prerequisites you need only buy the Perk once per specifically required advantage. One advantage can stand in for multiple substituted advantages.
For example, if Skill A plus Advantage 1 are prerequisites for Skill B, and Skill B plus Advantage 2 are prerequisites for Skill C, you would only need to buy the Prerequisite Substitution Perk twice, once for Advantage 1 and once for Advantage 2, even though Skill C implies the need for both advantages. Likewise, you can substitute Advantage 3 for both Advantages 1 and 2.
At the GM’s option, you might need to provide some justification for your prerequisite substitution. Additionally, the GM can require that substituted advantages have a character point cost which equals or exceeds that of the original advantage.
Last edited by Pursuivant; 09-08-2022 at 10:47 AM.
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