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Old 01-28-2022, 06:43 PM   #35
SID
 
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Join Date: Sep 2021
Location: Nar Shaddaa
Default Re: SID's Star Wars Campaign (IC)

You’ve got 7 flaming seconds to deactivate the trap; the bomb looks like an astromech attachment, it’s a powerful magnet placed near the droid’s speaker, its power combined with the noise in the club prevented your droid from speaking to you. You don’t know why it couldn’t do anything else in addition to that. The timer is discrete, but noticeable at certain angles (it doesn’t draw much attention at first sight).

You need two rolls, a lockpicking roll to disengage the magnetic lock and free the bomb without triggering detonation, and another one (traps is OK) to deactivate it the bomb.

The first roll is at -10, and the other one is at -2.

The first try with lockpicking takes 1 second, repeated attempts take more time and have the usual penalty. Critical failure or forced entry detonate the bomb. This is your time-frame for lockpicking:

First try: t-7.
Second try: t-5.
Third try: t-2.
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