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Old 03-14-2015, 10:42 AM   #13
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: Firsttime GM, has: plot, needs: pointers, persons and polish

Quote:
Originally Posted by Peter Knutsen View Post
The last two house rules are fundamental mistakes, since roleplaying gaming is, more than anything else, about how the characters (and note that when I write characters I mean characters. If I am saying something that applies only to player characters then I'll write it "player characters") are different from each other.

You are choosing to ignore individual differences between characters in terms of ST, HT, the Fit/Unfit spectrum, and Move, and that's a very bad idea.
And I wholly gainsay that. An RPG is about having fun, mostly by solving problems and whacking things. The weight and pace house rules are a way of saying, "Don't fret about the differences. They're not likely to be big anyways at this level. We'll just worry about the basic issues, and how you make use of the constraints to solve the problems."

Personally, I do use the full load and movement rules, but I've been dealing with GURPS for 25 years, run a game where that resource management is important, and generally like handling fiddly detail. But I'm not going to assume that everyone has to run the game my way. Especially considering that this is a starter game at a low point level (few folks are going to differ much from each other in these areas), these rules are fine.
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