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Old 02-08-2020, 10:05 AM   #13
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Injury Tolerance: (varies), JUST damage mitigation

Quote:
Originally Posted by Rahvin_T View Post
The issue with durability based on dodge has always been the luck factor. You will either crit fail a dodge or be critted; and have to have additional probability mitigators to deal with that. Additionally high ROF weapons tend to make life tough for dodgers in one-shot kill weapon scenarios.

IT: Diffuse, IT:(DR3, Cosmic, 50%) achieves a toughness that emulates a hyper-regeneration that gets overloaded with area/explosion attacks nicely. And always works; yes you can have a Villian built to mitigate it, but I would say a counterpower like that is much rarer than 10 mooks all blasting away with pi++ weapons at high ROF.
I do not know, given how many superheroes have some level of Injury Tolerance, it might be a good way to make a villain a credible threat (adding Cosmic, Irresistible Attack, +300% and Negated Advantage, Damage Reduction (100), +300% would only cost +60 CP). Such a villain would be able to ignore Mind Shield and rip away the protections of most supers (even the Archetype would feel vulnerable).
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