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Old 07-30-2012, 02:14 PM   #30
martinl
 
Join Date: Jan 2006
Default Re: Doesn't Bleed- Rules Exemption (Bleeding)?

It's pretty easy to knock someone out without causing a failed death check. Stab Average Joe in the vitals for 4 points (12 after x3 is applied) and he's going to fall down soon. But the thing that makes these kinds of wounds eventually lethal is the bleeding rules[1] - without them, Average Joe will be fine even if no one does anything to patch up his sucking chest wound. (This is probably why they are optional.)

Immunity to this is probably worth about 10 points, but the already big problem of situation insensitive point costs in GURPS is even bigger for optional rules.

[1] Infection rules are also relevant, admittedly, but even more rarely used IME.
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