Re: Healing too much with spells
If you want interesting problems or side effects... how about giving the characters some free points for mutations (or points in a random mutation)?
It will probably look ugly or freaky to normal people and give some nice abilities in combat. You can see some examples, as well as a worked-out system of drawbacks, in After the End.
Edit: this might actually be a better option for critical failures, not successes.
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