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Old 10-09-2020, 01:19 PM   #1
Dexion
 
Join Date: Dec 2012
Default Healing too much with spells

Hi folks !
In my current fantasy campaign with sessions seeing lots of fights, the group healer has a vital role in getting the team back on their feet after the clashes. The fights often take place in high or very high Mana areas.
The healer knows the spells of Minor/Major and Great Healing (M p.91). And the player is very lucky with his dices so critical success often occur. Nice !

But if Magic p.7 says : On a critical success, the spell works especially well. Details are up to the GM, who should be both generous and creative.

Well, here my question. When you have often critical success in high mana area, you get a free FP spell. It's good but do you have ideas about play creativity about to very well or too much well heal ? Someone that receive two critical success healing spells in the same day could be heal too much or have some problem or exotic side effects ?

It's occur often in my game so I want to have suggestions to inspire prudence to the warriors...
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