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Old 09-19-2019, 11:01 AM   #4
Skarg
 
Join Date: May 2015
Default Re: Suggestions for Mass Combat…?

The two approaches that have seemed to work best for me are:

1. Use good medieval wargame rules. If you enjoy wargames anyway, and like to have a simulation game going for large-scale events, I have really enjoyed representing the armies in my campaign this way. It means there is an actual military situation with unknown but logical outcomes in the campaign world, which I quite like. I figure out what the scale conversions should be between hex scales, unit sizes, and what combat ratings in the wargame correspond to what sort of TFT figures.

2. Have a GM who understands medieval & TFT combat well enough to look at the situation and estimate what the odds are of various results, and have the GM figure out what happens by GM discretion and rolls made based on his estimates. I think this often gives better outcomes than a too-simple system that gives not so great results and cause & effects. (On the other hand, if your GM is clueless about medieval battles, sometimes having him use some random system is better than him just dictating results.)
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