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Old 04-26-2019, 11:18 PM   #13
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: The Palimpsest Trap

I'll go ahead and disagree with you on that one. While I think having systemless things is nice (and useful), I also think that some traps absolutely require a good grounding in the system they support -- for example, magical traps should be based on the spells and effects in TFT, not on some generic "spell statement." Physical traps? Yes, certainly, they can generally be "systemless," (though having a few printed guidelines would still be helpful), but let's face facts, many of the traps used in a game like Empire of the Petal Throne differ substantially from "corresponding" traps in D&D, simply because the entire background and concept are different (even though the actual rules are virtually identical). And most of us wouldn't really want it any other way.
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