Re: Share your settings for TFT
It will take a bit of writing to dig very deeply into my TFT setting materials, and I don't want to kick off the thread by hogging it with a bunch of 1000 word posts. But this is an overview of the setting I've put the most work into:
A set of five closely related environments:
1: Bok Sehir, a large, shambolic, polyglot city that serves as a crossroads between several surrounding lands. This city started as my take on Zamora for my campaign set in the Hyborian age. I cooked up a thieves' quarter, a couple of temples and a sewer for this, as well as some ruins to be explored in the surrounding desert. I then ported this over to Cidri for a more generic TFT campaign. It is kind of a never ending work in progress and most of the notes are sorts of scraps of paper rather than digital files. But I'm slowly getting it into electronic format whenever I pull it out and add something to it. The feel of the city is sort of 16th century Contantinople meets Zamora meets Lhankmar. The format is an urban sand box like CSIO.
2. Dag Kuhl, the fortress of the city’s mysterious ruler. This is based on the enormous indian fortress of Mehrangarh and looms over the city on a big mesa. It is also where I run Death Test and Death Test II (in this setting these are used as initiation tests to join the 'Cuirassiers' - a kind of elite unit more or less equivalent to Thorz's guard.
3. The Ruins, a literal and metaphorical rat’s nest of sewers, basements, tunnels and still-accessible parts of the city that formerly sat on Bok Sehir’s site but was buried in volcanic ash several hundred years ago
4. The City of Dust, a complex of cyclopean ruins of long-forgotten temples, castles and cities that filled these lands thousands of years past, and now reach layer beneath layer under Bok Sehir and stretch beneath miles of the surrounding dunes and scrub. The concept is based on The Big Rubble for original Runequest (though the maps and stuff are all new).
5. The region surrounding Bok Sehir is detailed, to a distance of approximately 1 week’s travel by foot or horse. It is basically a sandbox with a couple dozen adventure sites or recurring NPC's. The major features are the badlands that sit atop the City of Dust, the surrounding deep desert, and a craggy mountain range that separates Bok Sehir from european-style nations on its borders; the mountains and the marshes at their feet are a teeming miasma of chaos monsters, more or less inspired by Dorastor from Glorantha.
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