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Old 11-23-2022, 09:18 AM   #18
beaushinkle
 
Join Date: Jan 2022
Default Re: DFRPG questions: Discrepancy/errata (?) edition

I think Alchemy in the Field could use some clarification.

For instance, on DFA72, we have the Alchemy skill.

Quote:
...Most potion brewing is done by NPCs. If you have time in town, though, a successful roll will let you do some of the work yourself, scoring a 20% discount. See Getting Stuff Cheap (DFE13-14).
DFE13 says:

Quote:
Brewing: Individuals with Alchemy can use the crafting rules above for any chemical or potion.
Which refers to:

Quote:
Crafting: Heroes with Armory can start with ordinary weapons and armor of their own making – anything listed in Adventurers that isn’t fine, magical, or otherwise extraordinary. Materials and labor consume starting cash equivalent to list cost, but roll against skill: any success reduces the price by 20%, while any failure means wastage that adds 10%. Use whatever specialty (Body Armor, Melee Weapons, or Missile Weapons) suits the item.
So here, it's a little odd. Crafting specifies starting cash. As in, when you create your character, you can roll against Armory or Alchemy or whatever to get your starting equipment cheaper. It doesn't provide a way for characters to get discounts (as implied by the alchemy text on DFA72) after play begins. The time doesn't matter for character creation: any time spent happened before play, but it is relevant after play begins.

For instance, say that a player wants to craft a craft 10 arrows in town. How long does that that take? Does it take the same amount of time as crafting Scale Armor? Say that an alchemist wants to craft a Minor Healing Potion ($120) in town - how long does that take? Does it take the same amount of time as crafting an Invisibility Potion ($2250)?

This gets more awkward when we get to field crafting. A scout runs out of arrows on a delve and wants to craft more. Unsupported. A Wizard wants to use their Backpack Alchemy Lab ($1000, 10lbs) to craft a Strength Potion ($250). The Backpack Alchemy Lab (DFA114) says "-2 to brew anything in the field".

This implies that field crafting is possible, but what are the rest of the parameters? Or more specifically, how many labor-hours does it require to make such a thing?
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