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Old 08-16-2012, 06:18 AM   #5
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: Parry Missile Weaons... with missile weapons

Quote:
Originally Posted by JCurwen3 View Post
The +6 from ETS is... +1 from Combat Reflexes, and the +5 is... what does this represent? For cancelling the "hidden penalties" from the speed of the bullet? If that's the case should this be higher for slower projectiles, and lower for faster ones?
Using the Parry Missile Weapons skill, only someone with ETS can parry bullets, and is at -5. Presumably the +5 that ETS gives to Area Defense represents moving from -10 (the normal TDM for an "impossible" task) to -5. For slower projectiles, I don't think the ETS bonus would apply, since the projectile isn't going so fast as to be invisible to the unaided senses. But the base penalty would go from -15 to around -5 (modified by projectile size per the PMW skill). Or, drop the -15 and replace it with the estimated Size/Speed modifier for the projectile.

EDIT: Actually, on looking up real-world bullet statistics, I don't think the -15 fits the expected Size and Speed penalty. A .40 S&W bullet is approximately an inch long (-11 Size), and has a velocity of ~360 to 400 yd/s (-14 Speed). Most other bullets will be in the same ballpark. Maybe the -15 penalty is based on half the Size/Speed penalty for bullets, on the grounds that it's a Parry, which uses half the base skill. Anyways, it's probably simpler to just use the penalties from PMW for muscle-powered projectiles. It's a cinematic ability however you slice it, so it makes sense not to use real-world numbers.

Last edited by vierasmarius; 08-16-2012 at 06:34 AM.
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