Quote:
Originally Posted by Mailanka
A super missile " with 100G+ accelerations may optionally
be available (usually if similar accelerations are standard for
spacecraft)" A TL 9 super-missile is psuedo-velocity. By default, you treat base velocity, for purposes of damage, as x10. That's pretty great! But the accuracy remains +1 to +2, and the speed changes your ability to hit to -12, so your ability to hit is -10 or -11.
|
Not quite right. Super missiles get +3 to acc (p68). It still comes out to a net loss though.
Quote:
Originally Posted by Mailanka
The real reason to have the super missile is because you shouldn't be able to connect with the super-fast ship with a normal missile, but I don't think the core system really covers that well.
|
I can't find anything to cover it either. Obviously it'll come out in the tactical system...at the scale involved, regular missiles are basically bombs with better sAcc.