Re: Cyberpunk, Space Travel, and Setting Design
I find cyberpunk to be a bit high-concept for gaming. I ran some cyberpunk games around 25 years ago. Because I'd been gm'ing for the past decade or so, I did get players.
The game worked for a while, but ultimately it failed because of the cyberpunk background. You should ask yourself, "how will this make the game more fun for your players?"
YMMV.
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