Thread: extra attack
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Old 01-26-2007, 11:20 AM   #7
Nikolai
 
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Join Date: Sep 2004
Location: Münster, Germany
Default Re: extra attack

Well, for those interested in the rest, here it comes:
Quote:
Originally Posted by Nikolai
I have three quick questions on Extra Attack and Dual-Weapon Attack:

1. Can an Extra Attack be used for a Ready maneuver?

2. Can an Extra Attack be used on a Move and Attack?

3. Can you make a Dual-Weapon Attack on an All-Out Attack or a Move and
Attack?

Thanks a lot for your answer!
Quote:
Originally Posted by Kromm
> 1. Can an Extra Attack be used for a Ready maneuver?

No, it's called Extra ATTACK for a reason.

> 2. Can an Extra Attack be used on a Move and Attack?

Sure. You can use it with any maneuver that allows an attack in the
first place. Mind you, two attacks at -4, with a cap of 9, would be
kind of a waste.

> 3. Can you make a Dual-Weapon Attack on an All-Out Attack or a Move
> and Attack?

Sure. DWA simply replaces one attack (and only one).
Quote:
Originally Posted by Nikolai
> Sure. You can use it with any maneuver that allows an attack in the
> first place. Mind you, two attacks at -4, with a cap of 9, would be
> kind of a waste.

Both my PCs and NPCs often open combat with a Move and Attack to reach the
enemy in the first place. Since two PCs also have Extra Attack, it came up
quite frequently in my games.

> > 3. Can you make a Dual-Weapon Attack on an All-Out Attack or a Move
> > and Attack?

> Sure. DWA simply replaces one attack (and only one).

I was asking because a Rapid Strike doesn't seem to be allowed on a Move and
Attack according to the wording of Rapid Strike's description. (Peter said so,
too: http://forums.sjgames.com/showpost.p...8&postcount=12)
Is that correct?
If yes, why treat Rapid Strike differently than Dual-Weapon Attack?
Quote:
Originally Posted by Kromm
> Both my PCs and NPCs often open combat with a Move and Attack to
> reach the enemy in the first place. Since two PCs also have Extra
> Attack, it came up quite frequently in my games.

Mine, too. I just think it looks silly. :)

> I was asking because a Rapid Strike doesn't seem to be allowed on a
> Move and Attack according to the wording of Rapid Strike's
> description.

This is correct; however, Rapid Strike isn't DWA.

> If yes, why treat Rapid Strike differently than Dual-Weapon Attack?

It's fairly simple:

Rapid Strike assumes two *successive* blows with the same weapon, and
we feel that winding up, striking, and recovering twice in a row while
also running full-out is too much action for one turn. Even if we
didn't care about that, the fact that the blows are evenly spaced
during the turn means that they would happen a distance apart at a full
run -- so we'd either need rules for striking two foes with space
between them at a run (complex) or a ruling that you can't run *and*
plot a course past two foes *and* strike twice (more-or-less what we
ruled). People who want to do that should take Altered Time Rate.

DWA assumes two *simultaneous* blows with different weapons, in a way
that involves a single windup, strike, and recovery. There are no
course-plotting or timing issues, and since it's a single "action" and
not two "actions," there are no issues of having enough time, either.
On the other hand, it's more cinematic -- as the rules say.
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