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Old 11-08-2020, 07:50 AM   #2
WingedKagouti
 
Join Date: Oct 2007
Default Re: Gurps Spells to cause unpredictable munitions.

Quote:
Originally Posted by Tessen View Post
Could the enemy spell user just cast to negate the other guy's spell effects?
Look up Dispel Magic (M126), Remove Enchantment (M58) and Remove Curse (M126).

Given the way Shape Metal (M182) is worded, there could be an argument as to whether a stable shape could be simply dispelled back to normal or not. The wording on Dispel Magic makes me lean towards it being able to undo Shape Metal, but there's certainly also an argument to be made against it. If you decide against letting Dispel Magic undo Shape Metal, it becomes very hard to restore a weapon after it has been ruined with that spell.

If the PCs have less than an hour, their options become increasingly limited as any form of enchantment based curse takes at least an hour to pull off.

Edit:
Quote:
hidden cache of weapons , explosives , ammo and equipment. They have no explosives
Any reason they can't use the explosives in the cache to blow it up?
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