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Old 04-16-2021, 06:01 PM   #8
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Malediction with a max range

Quote:
Originally Posted by the_matrix_walker View Post
Oooops, Thanks for catching me!

I don't see the point of adding the contest when you're not bypassing the target's DR. That seems to be pretty key to the ability, so the follow-up approach is out the window.


So just throw "Accessibility: TK Grappled targets" on that bad-boy. I'm not sure who threw out -10%, but it seems more limiting to me for that...
The thing is unless you have multiple actions as soon as you stop using TK Grab to grapple you're only going to be able to choke it for maybe a round. I really think this might be better solved by a psi technique. Something that adds suffocating to TK Grab and turning it into a innate attack. Or having a ride-along technique like Double Strike for Mental Blow and Mental Stab
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