Quote:
Originally Posted by MakDemonik
This is confusing design decision though -- the general notion of "If there is no 1/2D stat that means it is full damage at max range." Meanwhile we also have a rule stating that "If any statistics for Innate Attacks are not present default to Max 100, 1/2D 10." Both are "If not specified use this number" and both contradict themselves.
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One "unconfusing" explanation is that special attacks for non-playable monsters aren't necessarily written following the innate attack building rules.
They can, and in fact often do, just describe the attack effect.
Ence the rule saying : if you don't see an 1/2D stat on a ranged attack on a creature stat block, don't assume one.
But if you see something clearly written as an innate attack, then 1/2D is relevant.
Note the Krommquote "cones
based on Innate Attack still have Acc 3 and Range 10/100". (emphasis mine)
Three examples from various books :
Breath (16): Can breathe a 5-yard-wide x 20-yard-long cone of
magic breath once per day.
No 1/2D stat : no damage reduction up to max range 20
But
Crushing Attack 6d (Cone, 20 yards wide at 100 yards, +250%; Costs
Fatigue, 2 FP, -10%; Double Knockback, +20%; No Wounding,
-50%; Takes Extra Time, 2-second Ready, -20%; Takes Recharge,
5 seconds, -10%; Underwater, +20%) [90].
Build as an Innate attack : default to Max range 100, 1/2D 10
compared to
Crushing Attack 3d+1 (Cone, 1 yard,
+60%; Costs Fatigue, 1 FP, -5%; Double Knockback, +20%;
Increased 1/2D x10, +15%; No Blunt Trauma, -10%; No
Wounding, -50%; Reduced Range 1/5, -20%) [19]
Build as an Innate attack, but include reduced range and Increased 1/2D : full effect up to max range 20
Those last 2 are DF5 and DF9 summoned allies and familiars : here, cp cost matters so the build are detailed.