Re: [HT] Grenades fuse
Quote:
Originally Posted by evileeyore
For the most part in GURPS, grenade timing is handwaved to a "it explodes immediately after being thrown/fired", because in real life most people do not act as fast or as precisely as GURPS Characters do.
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This isn't true at all. GURPS grenades with time fuses (most of them) go off in accordance with those time fuses from when the grenade is armed.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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