Quote:
Originally Posted by Otaku
I think it worth mentioning that Powers p.161 does list a few Skills that can be used in place of just an IQ role with Healing. In fact, I would like to know if there is a more detailed treatment of this approach.
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I always liked the idea of powers needing skill rolls that default to attribute minus 6, made advantages a lot lower-powered compared to their low costs which seems to help in balancinng them against costly magic or the cost of basic attributes. IE why buy +1 to DX for 20 points when you can get Burning Attack 2 and be a fireball-throwin' god