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Old 10-01-2020, 11:06 AM   #20
Plane
 
Join Date: Aug 2018
Default Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)

DWA makes more sense to me with pistols (1 per hand) than with bow+arrow.

Given that there's a prep phase for bow+arrow involving quick draws you need to go through each time.

Except for that "I'm holding two arrows and firing them with a single pull of the bowstring" approach which is weird because you'd think that would divide the force of the elasticity between both arrows having them do less damage.

Quote:
Originally Posted by Anthony View Post
Skill cap of 9 is for melee weapons. Ranged weapons is a penalty equal to Bulk (so -6 to -8 for bows) but no cap.
I remembered the bulk instead of -4 but glad you guys are pointing out the lack of cap because I never noticed that.

I guess that means even in close range you might be better off throwing the knife at someone 1 yard away rather than stabbing them with it.
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