Quote:
Originally Posted by Tyneras
While I'm fine with Gunner being integrated into Guns at a heavier default penalty, Artillery is fundamentally different in both behavior and use and should be a separate skill.
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It's meant to be for artillery weapons used for direct fire, like cannon and scorpions and the like. Basically, heavy weapons that you don't directly control, used for direct fire. The best term I could think of for that was Guns (Artillery). I could certainly see that as potentially being a part of a different skill set (like Artillery itself), however. Basically, this is the skill you'd use to aim and fire a typical cannon, while Guns (Heavy) is what you'd use to aim and fire a swivel-gun.