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Old 05-06-2021, 04:03 PM   #33
naloth
 
Join Date: Sep 2004
Default Re: GURPS Overhaul: Combat Skills, Take 3

Quote:
Originally Posted by Tyneras View Post
Switching gears to ranged weapons, this thread has given me food for thought. I've split these up based on how the human body moves to use the item. This reduced it to 4 skills, 2 with required specialties.

Thrown (Spear) and similar, plus the spear thrower
Thrown (Sling) includes bolas
Thrown (Small) catch all for knives, ninja stars, darts, rocks, etc.
I'd pretty much just use Throwing (DX/A) and allow specialization by type (which IIRC, converts it to DX/E).

Quote:
Blow Pipe
Bow
Seems reasonable.

Quote:
Guns (Long Arm) This would include 2 handed crossbows and liquid projectors.
Guns (Pistol) 1 handed crossbows too.
Guns (LAW)
I'd make them:
Guns (pistol caliber SMG, pistols, handbow, flare gun)
Guns (long arm)
Guns (heavy: bipods, tripods, vehicle mounted firearms, unguided rockets)
Guns (unguided artillery such as cannons, mortars, catapults, scorpio)
... with fairly generous defaults/techniques between other Gun specialties.

For a total of 7.
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