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Old 01-17-2019, 05:25 PM   #139
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default So... First Adventure, the PCs Are Dream Projecting to Stop Ragnarök

The utility of the diamonds full of arcane energy continues, as I do not have to work out exactly how much energy a given ritual requires, but just state that they need to tap one or more of the 34 stones.

When they received them, six medium sized ones were empty of energy. They've tapped five now, one moderate size and the four they judged to be the most powerful.

The rituals powered are designed to astrally/dream project them into a rift between worlds created within the mind or soul of the Girl with the Kaleidoscope Eyes, following the Cold One spirit to its master and gird their astral bodies for war in order to defeat what they find. Then they'll use an Obsidian Athame of immense power to cut the link between Earth and the Thing that is trying to enter through the Girl.

Simple. And they expect to tap the rest of the stones to close the Doorway behind them. You know, to prevent drafts or Ragnarök.

The ritual to gird their thought bodies for dream combat in the Otherworld is actually a druidic brew of hallucinogenic tea, incorporating some truly mind-boggling mushrooms.

I ruled that nothing that was not ritually purified clothing or Signature Gear magically attuned to their personal identities could travel with them. Naturally, even without considering that the characters could ever astrally or dream project, every PC has Signature Gear and all of them have at least one Signature Gear weapon with Weapon Bond and Named Possession.

Teddy Smith is naked, except for a belt made of seaweed to carry his Elder Sign, Browning pistol, Leatherman, alchemical supplies and mixing bowl, as well as a necklace of huge teeth around his neck. He's also carrying a shaman's thigh bone covered in otherworldly runic sigils and an A-Square Hannibal rifle in .577 Tyrannosaur.

Lucien Lacoste is wearing a long duster, waistcoat, nice suit, gun belt and cowboy hat, as well as carrying a stockless, sawed-off shotgun inside his duster. He's also got a huge Bowie knife.

'Nonc' Morel is dressed like the swamp hobo he is and carrying his gnarled druid's staff and an honest-to-God hatchet. Also a sling. He had a Colt Peacemaker revolver, but is probably going to leave it behind, as it's not attuned to him in the way his lower tech gear is.

Alice Talbot, meanwhile, is wearing a One-Punch Man t-shirt and sweatpants, because she's too old to sleep in fluffy pajamas, or so she told herself. She's wielding the obsidian athame that looks like a tear in reality into an infinite black void and tucked inside her sweatpants is an IWB holster with a Walther PPK that she was recently given as a Christmas present, complete with ritual enchantment and attunement to her.

I'm wondering what benefits the druidic drink ought to give?

The ritual to transport them there was cast by Alice, using the energy from the diamonds and the athame as a focuser. But what does 'Nonc' Morel's ritual do?

It was meant to facilitate their immersion in the dream world and allow them to control it, make them more powerful there and protect them from dangers. So... in game terms, what would that mean?

Obviously, they'll all be high as balls. But within the dream reality or whatever apparent reality they visit, what would be cool stat modifications?
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