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Old 12-16-2019, 06:34 AM   #8
Anaraxes
 
Join Date: Sep 2007
Default Re: [Magic] A simplified version of the standard spell system

I don't think Prince Charon was using the word "default" in the sense of the GURPS term of art, but rather just colloquially, to say that usually / typically / normally spells wouldn't have a penalty.

Nothing wrong with the general concept of prereq count as an attempt to have an objective means to try to sort spells into a gradient of easier to harder without resorting to classifying them into "levels". But it runs into a lot of practical difficulties applying it to the actual spell lists, trying to actually count every prereqs down all the possible paths. The published count is notoriously inaccurate because it's hard. (You'd probably have to throw the spell list into a graph and let software do the counting.) A GM could instead just establish their own list of difficulty values for spells, maybe glancing at the existing count just to get a ballpark idea, and then tweaking from there as needed to suit themselves.
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