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Old 01-06-2013, 03:16 PM   #4
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: High GM burden - Time saving tricks?

Quote:
Originally Posted by LostWormOnItsWayHome View Post
As a result, I've been attempting to make my NPCs electronically using Google drive and I'm filling in notes on how each trait works on the actual 'sheet'. This is very time consuming.
Previous posters have the main measures, but a simple trick is to download the GURPS Lite PDF (or buy the Basic Set: Characters in PDF) and cut-and-paste from there rather than writing your own notes.
Quote:
Are NPCs necessarily less complex (mechanically) than their PC counterparts?
Not necessarily, but it's very common. They are almost always less complicated than experienced PCs, who tend to build up clever tricks.
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When building NPCs do you start with a rough idea of how many points they should be worth, or do you just add traits and ignore point value?
Unlike some game systems, GURPS points totals have only a very vague connection to combat power. It is not necessary for NPC point totals to be matched to PCs - although if you find yourself designing 1000-point villains for 125-point PCs to oppose, there's likely to be a problem.
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