Thread: Corco's Villa
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Old 04-20-2021, 08:08 AM   #7
ericthered
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Default Re: Corco's Villa

Quote:
Originally Posted by TGLS View Post
OK, I'll just ask if any ideas I've come up with don't fit:
1) A ridiculously lucky spy (the spy part would probably be somewhere between semi-realistic and totally unrealistic)
2) A mecha pilot and their 30 foot mecha (95% certain that this butts up against supers)
3) A frontier lawman and their large bird steed (possibly flying steed)
4) A spirit medium (primarily ESP and talking with the dead, maybe allies if points allow)
5) A gadgeteer versatile enough to make things up on the spot
6) An non-human that can pass with planning but could be outed easily.
I think these mostly look good. The Mecha works fine if its done with the right flavor: either battle tech or star craft could provide inspiration. Number 5 and 6 would need more flavor, but nothing disqualifies them yet. "Outed Easily" is not as important as "Can pass". The inability to walk down the street is what I don't want.



The lucky spy is the only one that's a little iffy. A consciously lucky spy feels a little too "unique" and towards superheroes. A spy that just has a bunch of meta traits to explain why he's so good is fine.
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