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Originally Posted by Infornific
OK, so the Fist! skill includes all unarmed combat skills and presumably at some point all the related bonuses. However, it's not clear how you determine when your Fist! skill gives you a bonus. I can see a couple of ways of determining this:
1. Fist! uses the same relative bonus as the underlying skill, so you get:
DX: +1 unarmed damage (Karate bonus)
DX+1: +1 ST in unarmed combat (Wrestling Bonus), +2 unarmed damage (Karate bonus)
DX+2: +2 ST in unarmed combat (Wrestling Bonus)
Alternately, you could look at it this way - the damage related bonuses for unarmed skills come in two levels - a small bonus when the character has invested 4 points in the skill, and a large bonus upon investing 8 points. So since Bang skills triple costs, that suggests Fist! would get all small bonuses when 12 points are invested (DX-1) and all large bonuses at 24 points (DX.) That would make Fist! a little more effective.
I lean toward the second interpretation but is there anything official on this?
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There will be, if you can wait <checks watch> about 12 more hours?
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Related question - if buying a crushing Striker with the limb limitation (as in GURPS Martial Arts), would you need to buy it separately for each arm, or just once for both arms?
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Separately for each arm. Two striker-arms means two Strikers.