Quote:
Originally Posted by RobW
To maintain balance, there would be (a) a talent cost to pay, and (b) a way to limit their frequency, eg by simple fiat (once per session/day) and/or with the guidance from a better mind, an appropriate fatigue cost (eg loss of 3 ST as fatigue to do a reversal?)
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^^^^^
This!
Also, it pays to bear in mind that little things can have significant effects in TFT. For instance, not suffering -2DX until taking at least 6 points of damage in one turn, getting a 3/DX saving roll instead of automatically falling on 8 damage, or getting a single hex more range for Creation spells can easily turn the tide of a battle.