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Originally Posted by AlexanderHowl
RPM enchantments are magical gadgets. A Path of Enchanting could use lesser effects to impact temporary magical gadgets while it could use greater effects to impact permanent magical gadgets.
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Sure, you can use that as the mechanism for building them in play, but what are the prices and effects of the enchantments? How much does a bow that gives +4 to hit cost? How does it compare to a +5 bow? What about a cloak that lets you breathe underwater? Or a ring that gives +2 to resist offensive spells? or a pot that summons 5 meals of soup three times a day? can you even get these?
Quote:
Originally Posted by dataweaver
Hmm? Ritual Adept has nothing to do with connection. Or are you saying that if you're crafting a Long-Range ritual, you can't use Ritual Adept while doing so?
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See the RPM book page 6. It presents Ritual Adept as a 40 point advantage, then breaks it down into three parts, one of which is Ritual Adept (Connection), for 10 points.
I find playing without ritual adept (connection) forces mages to find connections to the targets of spells that they can't see, and that drives a lot of flavor and concrete objectives into magic.