Quote:
Originally Posted by Varyon
I’m not certain what the right way to build a phylactery in GURPS is. For the “dead if destroyed” bit, you’d have an Instant Death Disadvantage worth somewhere between [-100] (from Terminally Ill, less than one month) and [-300] (as implied by the value of Heart Attack on Affliction), negated by an appropriately-limited Advantage.
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Ravens n' Pennies has a
pulp hunters designer notes article that I just keep coming back to. It has four types of immortals, one of which is object-based:
Weakness (Loss of object; 1d/second; Quickened, +120%) [-22]
It also has Achilles heel limitation applied to its unkillable.