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Old 08-04-2011, 04:42 PM   #29
doulos05
 
Join Date: Sep 2006
Location: Seoul, Korea
Default Re: Discussion for new GURPS Traveller PbP game

Quote:
Originally Posted by rasimus View Post
Sorry about the delay.... reading during the odd few minutes between meetings this morning. Sure, I can probably jump in if you'll have me.
If I read correctly, Navigator (junior bridge officer - backup as pilot, most experience in small (non-jump) vessels (cutter, pinnacle, skimmer, etc) and antigrav vehicles) is still open (maybe) (One of the older bridge crew want a nephew?), and perhaps a rating/deckhand very recently brought on working passage to help Petty Officer #3 catch up on some of that routine maintenance that tends to accumulate on those old Hero classes faster than one engineer can accomplish. ("Explain to me again why I have to wear this red shirt?")
Welcome aboard, Rasimus. Probably best if your Able Spaceman had an engineer rating (ie a few Mechanic skills) and medical training. Given the deadliness of futuristic combat, extra medics are always a good thing to have. I'm working up my character now, I'll post the back story when it's finished.
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