Thread: Mook design
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Old 03-11-2021, 12:01 PM   #5
Michael Thayne
 
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Join Date: May 2010
Default Re: Mook design

@Tyneras: I'm aware of the BAD-based approach, but it's highly optional even for Action. And while in some cases it might make sense to have equipment quality, time spent, etc. grant large bonuses, in other cases this will have illogical results.

I'm tempted to create a Henchmen! wildcard skill, whose theme is "skills likely to be used in quick contests against PCs". Might act as Acting, Detect Lies, Driving, Escape, Fast-Talk, Holdout, Observation, Running, Search, Shadowing, and Stealth (edit: Boating too). "Basically, be sneaky, notice others being sneaky, participate in chase scenes, and escape when captured."
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