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Old 04-12-2021, 01:32 PM   #11
Varyon
 
Join Date: Jun 2013
Default Re: Create Food and it's effect on infrastructure

Quote:
Originally Posted by ravenfish View Post
My question would be whether "civilization" develops at all without the cultural changes brought on by the need to organize agriculture. I'm picturing hunter-gatherer style societies, only the time that was spent hunting and gathering is now devoted to art or music or whatever.
If you're wanting a Fantasy-Medieval setting, it may be less immersion-breaking if humans aren't natives of Crapsack World (or they are natives but it used to be more like Earth prior to the Crapsackening, making this something of a post-apocalyptic setting). They've brought their ideas of how society should be with them, and the end result is an adaptation rather than some highly-unlikely parallel evolution. This also more readily allows for domesticated animals - either the humans brought said stock with them or, already familiar with the concept and usefulness of domesticated animals, they tamed native lifeforms (or a combination of the two). There will probably still be attempts to farm, in addition to hunting and gathering, unless the sort of food that can be conjured is highly satisfying with a lot of options (and even then you may still have people willing to pay handsomely for "real" food, even if only for the purpose of conspicuous consumption).
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