Quote:
Originally Posted by Michele
Nice and interesting. Well done.
However, as my own personal choice, I consider Wealth levels as "Cultural" Traits if:
a) while the average wealth of the citizens in other realms in the same world is, well Average, in this realm they are poorer or richer than the Average for the world, or
b) if in the Inhabitants' Wealth line, Average is not even a possibility.
For instance, in this case, I'd consider that since no citizen is of just Average Wealth, then Comfortable is a Cultural Trait and must be paid for (10%). Naturally that also means more revenue through taxation (one uses the Comfortable paycheck, not the Average one, as the basis for calculating that) and that's why it's an Enhancement for the realm!
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That's an interesting way to go about it. Nice and clean really. I'll have to consider this implementation and how it affects other things (like Status).