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Old 04-24-2017, 11:47 PM   #42
lordabdul's Avatar
Join Date: Sep 2004
Location: Vancouver, BC, Canada
Default Re: Balanced games for archers

Originally Posted by Otaku View Post
First, did you catch Maz's point that you cannot Retreat and Dodge against ranged attacks?
Yes, sorry, I was talking about defense against melee attacks.

But it shows that it's a problem of my game that most NPCs have been melee fighters so far. I haven't yet thrown many NPCs with ranged weapons at them, so I need to do that more in the future.

Originally Posted by Otaku View Post
Second, I am wondering what kind of scores were dealing with for your PCs and typical NPCs.
Weapon scores for the PCs and NPCs are between 12 and 14 at this point. More than half of the PCs have Move 6 though, so that makes Dodge and Parry tied at 9, except for the odd character with a weapon skill at 14, which gives slightly better Parry at 10.
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