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Old 02-04-2019, 02:21 AM   #80
DreadDomain
 
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Join Date: Aug 2004
Default Re: GURPS Supers Alternatives

Ok, I've tried to put together a Comic version of Superman. I was kind of hoping to round him up at 1,500 points but ended up a bit more expensive. Comments welcomed.

Superman [1621] SUPERCEDED
CHARACTERISTICS [160]
ST 75 DX 14 IQ 13 HT 15
HP 75 Per 15 Will 15 FP 15
Thr Dam 17d-1 cr BL 30 ktons Speed 8 Move 8

ATTACKS DODGE 12 SUPER BLOCK 12
Punch (14) 16+1d cr
Heat Vision (14) 10d(5) Burn, Range 100, Cone (2 yrds)
Super-Breath (14) 10d cr, Range 20, Cone (2 yrds), Double Knockback, No Wounding
Freezing Breath (14) 5d cr, Range 20, Cone (5 yrds), No Blunt Trauma, No Knockback, No Wounding, if damage penetrates target must succeed a HT at -1 per 2 points of damage or suffer Paralysis (for living) or become Brittle (for inanimate objects) for (20-HT) minutes

POWERS [1477] • all powers (Kryptonian -10%)
Kryptonian Body ST+60, DX+3, HT+3, Per+2, Speed +0.75 [644]
Kryptonian Toughness Damage Reduction /2 plus 30 DR (Tough Skin -40%) plus High Pain Threshold plus Very Fit [143]
Kryptonian Physionomy Doesn’t need to Breathe (Oxygen Storage/100); Pressure Support 2, Radiation Tolerance/100; Temperature Support 10; Vacuum Support [64]
Rapid Healing Ability. Regeneration (Regular) [23]

Super Flight 60 Flight, Space +44 [133]
Hyper Flight 30,000 Enhanced Move (Flight) 9 [162]

KRYPTONIAN POWERS • all Alternate Abilities to Hyper-Flight
Heat Vision 10d Burn, Armor Divisor (5), Cone (2 yrds) [31]
Super-Breath 10d cr, Cone (2 yrds), Double Knockback, No Wounding, Reduced Range x1/5 [10]
Freezing Breath 5d cr, Cone (5 yrds), Side Effect: Paralysis or Brittle, No Blunt Trauma, No Knockback, No Wounding, Reduced Range x1/5 [9]
Super Reflexes Altered Time Rate 2, Cost Fatigue 2 [28]
Super Speed Altered Time Rate 6 (x20), Super-Speed, Out of Combat, Cost Fatigue 2, Nuisance (Gust of wind) [30]
Quicker Than the Eye Invisibility, Affects Machines, Can carry Heavy Enc, Switchable, Must be in Movement, Nuisance (Gust of wind) [23]

KRYPTONIAN SUPER SENSES
Enhanced Time Sense [40]
Infravision [9]
Microscopic Vision (x100), Concentration [8]
Parabolic Hearing 10 [36]
Ultrasonic Hearing [5]
Ultravision [9]
X-Ray Vision Penetrating Vision 10, Not Versus lead, Concentration [70]

ADVANTAGES [29]
Heroic Looks Appearance (Handsome) +2/+4, plus Charisma 2, Superman identity only [21]
The Big Blue Boy Scout Reputation +4, Almost everyone, All the time, Superman identity only [7]
Journalist from the Daily Planet Press Pass [1]

RELATIONSHIPS [3]
Lois Lane Ally (25%) Quite Often 12-, Special skills plus Special Rapport plus Dependent, Rarely 6- [3]
Lana Lang, Jimmy Olsen and the whole gang Dependent Rarely 6- [-10]
Network of Contacts in Daily Planet, MCU, STAR Labs Contact Groups, Effective Skill 15-, Fairly Often 9-, Usually Reliable [20]
Rogue Gallery Enemy, Rarely 6-, Medium size group [-10]

SKILLS [52]
Acting 12; Aerobatics 13; AK: Metropolis 14; AK: United States 13; AK: Earth 13; Brawling 14; Computer Ops 13; Criminology 12; Current Affairs 14; Detect Lies 13; Diplomacy 13; Fast Talk 12; First Aid 13; Innate Attack 14; Law 11; Leadership 15; Navigation 13; Occupation (Reporter) 14; Public Speaking 15; Research 14; Savoir-Faire 13; Search 14; Sumo Wrestling 14; Tactics 11; Throwing 14; Writing 15

DISADVANTAGES [-100]
Code Versus Killing Pacifism; Cannot Kill [-15]
Heroic Values Selfless 12 [-5]
Kryptonian Physiology Requires Special Medical Care. If injured by something his Regeneration can't heal doctors need a small amount of Kryptonite to do simple tasks [-5]
Protective of Innocents Sense of Duty [-15]
Secret Identity, Clark Kent Harassment, relatives might be threatened [-10]
Vulnerability to Magic Wounding x4, Occasional [-40]
Weakness to Kryptonite. 1d damage per Minute, rare [-10]


Notes:
I considered Variable Innate Attacks were the norm so no enhancement required.
I hesitated to put Radiation Tolerance. Not sure Radiation factor should be a thing in a Super game.
DR, as a default, also covers the eyes. Not realistic, but very 4-colour.
I haven'y used Wildcard skills.
In a Super game, I am not convinced the granularity between E, A, H and VH skills is required or desirable. I used the standard rule anyway.
Supes has to choose which KRYPTONIAN POWERS he wants to use (AA) and his Super-Speed is tiring.

Last edited by DreadDomain; 02-08-2019 at 08:24 PM.
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