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Old 06-01-2012, 10:00 PM   #3
BillK
 
Join Date: Mar 2008
Location: North Carolina
Default Re: Comments on 6-1 Rules

Quoted Rules:
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4.02 Phases of a turn. The turn sequence for each player in a two-player game is:
(1) Recovery.
(a) All the player’s units which were disabled before his last turn by enemy fire now recover automatically. Turn the counters right-side-up.
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7.11 ...
[5th paragraph] A unit disabled by enemy fire recovers after one full enemy turn has passed. If it becomes disabled on an enemy turn, it remains disabled through that enemy turn, through its own turn, and through the next enemy turn; it then recovers. In other words, if you disable a unit, you can shoot at it for the rest of that turn, and for your next turn, while it’s disabled.
[6th paragraph] A unit disabled on its own turn (e.g., by terrain) remains disabled through the enemy turn and rolls to recover on its next turn.
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Question: Are there non-terrain ways of becoming disabled during your own turn? [By the shockwave of a friendly cruise missile, for instance? Or by friendly spillover fire against an enemy Ogre co-located with one of your own units--6.08.1?] If so, then these two rules should probably be tweaked. Specifically:

4.02(1)(a): All the player’s units which were disabled by weapon fire prior to the beginning of his opponent's last turn now recover automatically. Turn the counters right-side-up.

7.11 [6th paragraph]: A unit disabled on its own turn remains disabled through the enemy turn and recovers (automatically if it was disabled by weapon fire, or via dice roll if it was disabled by terrain) at the beginning of its next turn.

Last edited by BillK; 06-01-2012 at 10:04 PM.
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