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Old 04-27-2022, 11:35 AM   #5
Plane
 
Join Date: Aug 2018
Default Re: casting spells where you don't know the cost like Counterspell

Quote:
Originally Posted by Farmer View Post
You don't have to choose between 2 different spells. You just added that in, but it's not what's happening. It's 1 spell - Foolishness. The power of it is the variable, not the spell. You must also know the spell in order to counter it, so you know it. You cast Counterspell and if you have enough power it takes however much it takes to work.
That sounds pretty dangerous though, like what if you're at 1 FP and you think you're just spending 1 FP to couner "Fool2" but it turns out there's some "Fool10" (per Magery and Effect) which costs 5 energy and you end up putting yourself down to -4 FP instead of 0 FP plus taking 4 HP damage in the process?

If there was a way to know how many levels of fool (and thus how much energy it will cost you to Counterspell it) then that sounds like it'd be a big strategic benefit in partitioning out limited energy reserves for spellcasting.

Quote:
Originally Posted by Farmer View Post
Don't overcomplicate things, like making different power levels into multiple spells such that you need to pick between them. There's nothing about that in the spell or Counterspell.
One of the things Counterspell talks about is you can cast it multiple times to take out an AE (implying 1 casting by default hits a single hex)

So it seems implied if you wanted to take out a larger AE than a single hex in a single casting that you'd have to pump in more energy and you'd negate an AE based on the energy you pumped into it.
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