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Old 06-06-2016, 02:24 PM   #5
Misplaced Buckeye
 
Join Date: May 2015
Default Re: Reducing or removing randomness

Quote:
Originally Posted by dwalend View Post
I usually use 6 sets for each side. Each side draws from its own cup.

You want each side to have its own cup to avoid "stealing" the better roles.

Six sets are enough to have small- and medium runs of luck, but not overwhelming luck. For the basic scenario, that's about enough to avoid returning chits to the pot.

The side that runs through the chits first usually wins. That lesson flows out to Ogre strategy, too, even with a die.
This confuses me. Why don't you throw the chit back in the cup after each selection to maintain the same randomness?
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