Quote:
Originally Posted by nudj
Keep reading. Page 11 farther down says what I said. I’m not saying there has to be a power mod. I’m saying the abilities have to be connected in some way that justifies them all being neutralized together.
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Sure, and that reason is usually a power modifier. Sorcery spells are all over the place and all are basically alternative abilities, from fireballs to healing spells. If something neutralizes a power, the Sorcerous empowerment is neutralized.
But some alternative abilities are just different features of the same kind of trait - like ATR and Extra Attack. Extra Attack 3 could be an alternative use of just being really fast, like a racial ability, for example. But if something happened that crippled one of these abilities - like a use of Extra Effort, for example - both would be crippled - without a Power Modifier being involved.