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Old 04-27-2017, 09:08 PM   #10
vitruvian
 
Join Date: Aug 2004
Default Re: [supers] Tactile Telekinesis?

Quote:
Originally Posted by DeathDaisy View Post
Yeah, sure, perks are fine and good. But if it's too much of an exemption for a perk in that particular setting and/or if the GM/players enjoy detailed mechanics then alternatives might be wanted. If it's otherwise a fairly realistic universe, which I assume if buildings crumble when you try and lift them, then +50% Cosmic feels like cheating, which it is, because that's the whole point of Cosmic.

TK with Melee Range or Touch Only or something could maybe be cheaper than ST, TK is just the gameplay effect, in-universe it can be regular ol' superstrength, or subconscious TK or whatever.
Sure, but if you do it by buying actual TK in GURPS, then you have to deal with constantly using Concentrate, needing Compartmentalized Mind if you also want to take physical actions, all that stuff. External ST or even Super-ST is a cleaner build, and comparable in expense if you can cover it 'actually' being tactile telekinesis with a few Perks rather than bumping the cost up by +50%.

Alternatively, I suppose you could come up with a custom enhancement for TK making it usable as a 'physical' action not requiring Concentrate, maybe another use of Cosmic, which could then be combined with Melee.
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