Quote:
Originally Posted by Aleph
If it's a problem that comes up often, and you want to discourage the tactic in general, then you could do it with arena design.
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I like the arena design solution.
Here is my twist:
Have the design motivate vehicle movement.
For example, there could be a point system that rewards capturing "flags" or bypassing checkpoints.
Other less contrived but less effective ideas:
a. Require distinct arena entrances and exits forcing vehicles to eventually cross unsafe territory.
b. Maybe there could be a "timer" that disqualifies a contestant that shelters too long or avoids combat too much.