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Old 02-25-2021, 07:29 PM   #38
Boge
 
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Join Date: Jul 2015
Default Re: Hit Points...to be, or not to be?

I know that my group certainly doesn't play with the fear of dying. Even in Gurps, there are a lot of safety nets to save your character, especially in a low tech game.

1. Enemy must succeed
2. You must fail defense rolls
3. Enemy must deal enough damage to bypass your armor.

How many times does this need to happen before you're even rolling health rolls?

4. You must miss a couple of health rolls (fail by 3+ to die)
5. Your friends must fail to help you.
6. No resurrection available.

And ultimately the GM must be willing to allow your character to die.

It's not easy to have a character die in Gurps. I personally like the real chance of dying. It makes the decision making (the true bread and butter of a pen & paper RPG) mean all the more.

I'd prefer if a lot of the time the GM would basically make it a life or death decision instead of going through the charade of damage and HT rolls instead. Also, throw in magic with healing and nobody even worries about getting hurt.
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