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Old 02-25-2021, 05:40 PM   #31
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Hit Points...to be, or not to be?

Quote:
Originally Posted by bocephus View Post
Knife does sw-2 (you can even add fine quality bonuses, I would ok giving a +1 for having sharpened the knife extra in preparation if this was a "set up")
At TL7+ the knife is Fine unless the thug bought a cheap one.
Quote:
I dont use this normally so Im not 100% sure which way it works if the cutting damage is doubled after the 1.5 or the 1.5 just becomes doubled.
Im taking the lowest version and thats x1.5 cutting to the neck becomes x2...
That is correct - location modifiers over-write weapon modifiers.
Quote:
ST10 (sw=1d) knife is 1d-2. Max damage is 4, x2 cutting the neck =8
ST11 = 10
ST12 = 12
I'd assume All-out Attack (Strong) for +2 damage.
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