Quote:
Originally Posted by Whitewings
To be honest, I'm not even sure what's in dispute at this point.
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Your apparent belief that the "High Demand, Low Supply" cost woud be a stable condition. It would not be. Supply and demand interact and change in response to each other.
I'm also trying to convey that your proposed rules changes would not lead to your apparent desired objectives. There are many items in Gurps Magic whose extremely high energy costs are the barrier that keeps them from being common. Reducing _all_ enchantment costs by a factor of 100x removes those barriers.
I think you actually need to chose some other rules change.