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Old 05-17-2021, 11:33 AM   #9
malloyd
 
Join Date: Jun 2006
Default Re: Shapeshifting cost too high by RAW trying to think it out

Quote:
Originally Posted by Kallatari View Post

Rather, the thought behind this concept was that if you get a discount for something that only the alternate form has, why don't you also get a discount for traits of your native race that are no longer available in your new form. they are technically just as limited. You therefore apply the Only In Alternate Form -10% to them as well, thus giving a rebate, reducing the overall costs a bit more than the RAW rules for Alternate Form. And then I moved on to adjusting the limitation value based on how many forms actually had the trait.
This just the beginning of a slope that ends in every trait in any form needs to be on your main character sheet, with differing limitations, and all of your disadvantages exist *only* as temporary disadvantages on some of those traits. That's actually the "fair" way of pricing alternate forms, but it's also tremendously complicated, and requires rebuilding the character from the ground up to add a new form, you can't just use the "simple" swap out your race template the basic rule is designed around. If you are going to go that route, you might as well go the whole way.

Personally I prefer the build a character sheet for each form. The total cost of your character is the cost of the most expensive such sheet, plus 15 points per additional one. That's not going to give you a "fair" cost either, in that you can still design abusive builds with it, but stays *fairly* close to the official values, and is just as simple, while closing the easiest to exploit loopholes.
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MA Lloyd
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